1. Description of Our Community
Constanta is the oldest city in Romania. The first document dates from 657 BC the current place peninsula (and even under water today, opposite the Casino) formed a Greek colony called Tomis. The settlement was conquered by the Romans in 71 BC and renamed Constantiana after sister of Constantine the Great. In the XIIIth century Great Sea (the Black Sea as it was called then) was dominated by Italian merchants from Genoa who helped develop the city. Subsequently, Constanta declined under Ottoman rule and became a simple village of fishermen and farmers Greek Tatar horses and sheep. After the War of Independence (1877-1878) when Dobrogea became part of Romanian Kingdom, Constanta, the main port of the state, has increased continuously, and held that role until today.
2. Summary of Our Project
“Our highschool is trying to make a 3D photo project about our city, Constanta from Romania. Here we will post photosynths, panoramas and more exciting photos from our main touristic attractions. In the future we will try to develop the project 'Romania in 3D', post photos and why not videos with our beautiful country.”
The platform has several sections - Home, About, Gallery, Places, texts are written in English. Under GALLERY appear more views of the city of Constanta and 3D applications made in Photosynth.
CREATION PLATFORM http://traian-highschool.wix.com/virtual-cta
FACEBOOK https://www.facebook.com/constanta3d
This facebook page was made to promote our highschool website for our beautiful city. On our website you can find lots of panoramas and photosynths of our city. YOUTUBE http://www.youtube.com/user/VirtualConstanta
3. Our Computer and Internet Access
A. Percentage of students using the Internet at home:more than 50%
B. Number of workstations with Internet access in the classroom:more than 6
C. Connection speed used in the classroom:dial-up modem
D. Number of years our classroom has been connected to the Internet:2-3
E. Additional comments concerning your computer and/or Internet access (Optional):
Computer Lab is well equipped with infrastructure and Internet facility.
4. Problems We Had To Overcome
Along with the students I was often put in the position to manipulate information for research. These activities are associated with specific skills to use information technology: to locate information and to select appropriate software applications, organize materials (sequentially) to evaluate the relevance of information and present them accordingly.
5. Our Project Sound Bite
The objectives considered: -Creating a platform for e-learning to support student progress; -Support for virtual tourism, one of the most powerful engines of development 3D Internet; -Building a virtual reality as a computer-generated simulation of a 3D environment in which users view and manipulate its contents; -Involving students in the development of virtual spaces that replicate real locations using Microsoft Photosynth and WIX.COM Communication was achieved both through the Contact section of the platform, and through dedicated project page on CREATION PLATFORM FACEBOOK YOUTUBE
6. How did your activities and research for this CyberFair Project support standards, required coursework and curriculum standards?
We are fascinated by interactive applications as attractive design. Basically we are 'teleporting' you into another world, a world almost unreal. We view virtual reality as a computer-generated simulation of a 3D environment in which users view and manipulate its contents. Virtual tourism is one of the most powerful engines of development 3D Internet launched into several 'mirror worlds' virtual spaces that replicate real locations. The projects 'PHOTOGRAPHY HELPS PEOPLE TO SEE' provide authentic situations in real life contextualizing, learning activities and incorporate higher level thinking skills on important ideas. This approach allows the user to explore possibilities of integrating information technology projects and ICT.
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